Bulletstorm Review
Reviewed by Tim. S
The heroes have balls the
size of grapefruit in this ludicrously over-the-top booze-chugging,
guts-splattering, guns-blazing, all-out-s**t-hits-the-fan, testosterone-soaked
mega blast-fest of a first-person-shooter that is Bulletstorm.
Way back in 2002, a quaint
FPS title, Timesplitters 2 on the sixth-generation consoles proclaimed the
slogan ‘Outnumbered but never outgunned’. A game that forewent the blooming
trend of ‘realistic’ gaming by opting for more run-and-gun gaming as opposed to
carefully placed shots and espionage (yes, we’re talking about YOU, Rainbow
Six). Nearly a decade on, after countless hit-and-misses of a plethora of
wannabe-realistic first person shooters, we see the torch re-ignited and passed
on to its rightful successor that is Bulletstorm.
Sure, it’s not the most
intelligent game, and players akin to strategy or RPG games may find themselves
somewhat unenthused by a first-person shooter so heavily action driven.
Bulletstorm is unashamedly
unrealistic; it doesn’t even try for
realism in the slightest. While this might sound alienating in an era of
ultra-realistic warfare simulators in a duck-and-cover shooter market, it’s
actually extremely empowering, a real breath of fresh air which takes us back
to what games, at their core, are all about: Escapist fantasy.
Remember that fantasy you had about firing a mini-gun at a giant jet-powered wheel chasing you down? |
A surprisingly strong point
of Bulletstorm is the story; penned by renowned comic book writer and artist
Rick Remender (also writer for the Dead Space series). The story revolves
around the player-character (Grayson Hunt)’s quest for retribution and
redemption from his own blood-stained hands of past deeds under command of the
corrupt General Sarrano. Now leading a life of chronic alcoholism and
debauchery, Hunt leads a fearsome gang of space-pirates with heavy bounties on
their heads. One day during a routine interrogation of a would-be mercenary,
they happen upon the General’s flagship. Hunt engages in a drunken dogfight
above a nearby planet that sends both ships crash-landing to its surface, which
by happenstance is possibly the most hostile planet in the galaxy- a former
tourist resort now occupied by Mad Max-style gangs, cannibals, hideous mutants
and worse.
Playing Bulletstorm lets us
live out all our male adolescent, tough-guy, Arnie/Stallone/Van-Damme-fuelled
fantasies; picking up a minigun and splitting apart an onslaught of freakish
mutants or hyper-aggressive, Mad-Max esque wasteland marauders is a sickeningly
gleeful experience, complete with over-the-top snapping and splattering noises
as they are reduced to a mess of red salad on the floor.
Another disturbingly
indulgent experience is the game’s Sniper Rifle- unlike most games where you
merely line up some sucker’s noggin in your scope and pull the trigger,
Bulletstorm lets the player takes control of the bullet after it leaves the barrel of the gun- steering it in slow-motion
around cover and debris square into Medulla Oblongata of the fleeing assailant.
In Japan this would probably be pornography |
However it’s not a complete
no-brainer either, as the game has a system for rewarding players who complete
various ‘Skill-shot’ goals; while Skill-shots might just look like a fancy sort
of mini-achievement setup, they actually have a realtime payoff with the
gameplay in the form of currency to purchase weapon upgrades and ammunition
from ‘drop shops’ scattered around the world.
Essentially, they’re about
meeting requirements in your dispatch of enemies, for example: “Shoot an enemy in the balls then kick his
head off” or “Kill an enemy with a
shot to the throat”, or “Fire a
drill-bit into a boss’s chest then kick it in”. They might sound tasteless,
but they’re deviously fun and appropriately challenging to pull off, not to
mention rewarding: Pulling off new Skill-shots earns the player a huge points
bonus, which in turn the points can be used at various ‘Drop-shops’ scattered
around the world to buy ammo and upgrades.
And should you pull off any
skill-shot combos, well, you won’t just be living on Easy St, you’ll be able buy it. At any
time, the player can view the Skill-shot list to see what’s been done and what
hasn’t. The drop shops are fairly evenly scattered, and always give players a
chance to stock up before major events, they’re useful and well-implemented.
The only criticisms I really
have for the game are regarding the limited weapons holding system, and the
environmental navigation; there were times I couldn’t pass small, low-lying
objects which felt like Hunt should have been able to step over. Additionally,
the hitboxing also felt inconsistent, almost random at times, with obvious headshots
not picking up, while shooting the automatic rifle vaguely in the direction of
an enemy yields a fair chance of headshot. Coming from a background of
Counter-Strike Source where precisely placed shots make all the difference,
this game did feel a little jarring.
The hotel owner's just lucky they're not the Occupational Health & Safety crew |
However in the greater
scheme of the Bulletstorm experience, these are fairly minor complaints when
you’ve got a game with impressive artificial intelligence (from both enemies
and your sidekicks), wild gunfighting action and more attitude and humour than
you can poke a thug’s dismembered forearm at. This game is an unforgettable
experience and we’re eagerly waiting for a sequel.
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